Rama Antum

Way of the Weapon Master (Ex): At 2nd level, a rama antum gains Weapon Focus as a bonus feat with one of his monk weapons. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites. This ability replaces evasion.

Pain Points (Ex): At 3rd level, a rama antum’s advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his Stunning Fist and quivering palm by 1. This ability replaces still mind.

Exploit Weakness (Ex): At 4th level, as a swift action, a rama antum can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the rama antum gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A rama antum may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn. This ability replaces ki pool.

Martial Arts Master (Ex): At 4th level, a rama antum may use his monk level to qualify for feats with a fighter level prerequisite when those feats are applied to unarmed strikes or weapons with the monk special quality. This ability replaces slow fall.

Extreme Endurance (Ex): At 5th level, a rama antum gains immunity to fatigue. At 10th level, he also gains immunity to exhaustion. At 15th level, he gains immunity to stunning. At 20th level, he gains immunity to death effects and energy drain. This ability replaces purity of body, diamond body, and perfect self.

Physical Resistance (Ex): At 7th level, if a rama antum suffers any effect that causes ability damage, ability drain, or temporary ability score penalties, the effect is reduced by 1 point. This reduction increases by 1 for every three levels beyond 7th (to a maximum reduction of 5 at 19th level). This ability replaces wholeness of body, timeless body, and tongue of sun and moon.

Evasion (Ex): At 9th level, a rama antum gains evasion. This ability replaces improved evasion.

Bonus Feat: At 12th level, a rama antum gains a monk bonus feat. This ability replaces abundant step.

Defensive Roll (Ex): At 13th level, a rama antum may use the defensive roll advanced rogue talent once per day, plus once per three levels beyond 13th (to a maximum of 3 times a day at 19th level). This ability replaces diamond soul.

Quivering Palm: A rama antum may use this ability one additional time per day per level above 15th, but may not have more than one in effect at a time.

Uncanny Initiative (Ex): At 17th level, a rama antum does not need to roll for initiative. He always treats his initiative roll as if it resulted in any number of his choosing (from 1 to 20). This ability replaces timeless body.

Greater Defensive Roll (Ex): At 19th level, a rama antum suffers no damage on a successful defensive roll, and only half damage if the Reflex saving throw fails. This ability replaces empty body.

Rama Antum

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